Cooking Rules

Cooking as a skill may be often overlooked, however this crafting skill allows the crafter to create temporary bonuses and buffs for those who partake of the meals that they have created. This crafting skill requires cook’s utensils, and can be used to make beneficial meals with cooking recipes.

Cooking uses different types of food as resources, which can be bought, gathered or hunted. There are five different categories of food that are used in different recipes, as well as differing rarities.

Gathering Ingredients

In order to gather ingredients for the creation of meals, the crafter must spend at least 1 hour searching for ingredients. The first hour of searching yields 2 ingredients, and each hour spent after that gives another single ingredient. Each hour spent searching after the first also increases the chance of finding rarer ingredients.

When searching for ingredients, the crafter will roll a d6 for every hour of gathering in order to determine the type of ingredients they find:

Die Roll: 1 2 3 4 5 6
Ingredient Type: Grain Fruit Vegetable Protein Other Crafter’s Choice

For example, if Zelia the Bard spends 3 hours searching for ingredients, she will roll 3d6. She rolls a 1, a 2 and a 4, gaining 2 grain type ingredients (the first hour gives 2 ingredients), 1 fruit type ingredient, and 1 protein ingredient.

The DM will then make 1 percentage die roll per hour on the following table to determine the rarity of ingredients gathered:

Hours Spent Common Uncommon Rare Very Rare Legendary
1 Hours 75% 20% 5% 0% 0%
2 Hours 50% 35% 15% 0% 0%
3 Hours 35% 40% 25% 0% 0%
4 Hours 25% 45% 30% 0% 0%
5 Hours 10% 50% 35% 5% 0%
6 Hours 0% 35% 50% 15% 0%
7 Hours 0% 0% 75% 25% 0%
8 Hours 0% 0% 25% 75% 0%

Ingredient Rarity Levels

Each ingredient has a degree of rarity, which is useful to know when cooking meals. Rarity levels compare in the following way:

1 Common = 1/2 Uncommon
1 Uncommon = 1/2 Rare
1 Rare = 1/3 Very Rare
1 Very Rare = 1/5 Legendary

OR

1 Legendary = 5 Very Rare = 15 Rare = 30 Uncommon = 60 Common

Cooking Time

In order to create meals, the crafter must take a number of hours depending on the rarity level of the recipe to cook it:

Common (Rarity 1) = 1/2 hour
Uncommon (Rarity 2) = 1 hours
Rare (Rarity 3) = 1 1/2 hours
Very Rare (Rarity 4) = 2 hours
Legendary (Rarity 5) = 12 hours

Speed cooking (crafting in 1/2 the time) is possible but is more difficult and carries the risk of a mishap occurring on a failed roll.

Cooking Process

In order to cook a meal, the crafter must make a Wisdom (Cooking) Check. The DC is calculated based on recipe rarity and number of extra ingredients used:

DC = 10 + (Rarity x 2) + (# of extra ingredients)

For example, Zelia the Bard wishes to make basic steaks. Common recipes are rarity 1, and basic steaks require 2 protein ingredients. Zelia uses 1 wolf steak and 1 bear steak to create her meal. Therefore her DC Check is:

10 + (Rarity 1 × 2) + (0 extra ingredients) = 10 + 2 + 0 = DC 12

If Zelia wanted to make an uncommon recipe using only common ingredients, the DC would be higher due to her use of extra ingredients. Say the uncommon recipe requires 1 uncommon vegetable ingredient and 1 common grain ingredient. If Zelia only has common vegetable ingredients, she must use 2 commons to equal 1 uncommon ingredient. Thus her DC Check would be:

10 + (Rarity 2 × 2) + (1 extra ingredient) = 10 + 4 + 1 = DC 15

Failing an Cooking Check

On a failed cooking check, the crafter must roll a percentage die on the following table:

1-25% The meal is burnt; you lose all the ingredients and nothing can be gained from this meal
26-100% The meal is not ruined, but the benefits are less than you expected

Cooking Rules

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