Enchanting Rules

Enchanting allows the crafter to attach magical effects to magical and non-magical items. The main resource for enchanting is arcane dust. The crafter uses enchanting recipes to apply enchantments.

In order to collect arcane dust, the crafter must disenchant other magical items, or simply buy arcane dust from magic shops.

Disenchanting Items

In order to disenchant an item, you must spend 1 hour x the magical item’s rarity level concentrating on the action. First, you must make an intelligence check (d20) to determine the probability of getting the full dust value of the item. Once you determine your roll, consult the table below to determine the result of your disenchantment for the rarity of the item:

Probability Check (d20) 0-4 5-9 10-14 15-19 20-24 25-29 30+ (nat 20)
Dust Extracted – Common (Lv 1) Item Destroyed 10% 25% 50% 75% 100% 200%
Uncommon (Lv 2) (1d10 damage) 5% 10% 25% 50% 75% 100%
Rare (Lv 3) 1% 5% 10% 25% 50% 75%
Very Rare (Lv 4) 0% 1% 5% 10% 25% 50%
Legendary (Lv 5) 0% 0% 1% 5% 10% 15%

Item Rarity & Arcane Dust Amounts

Each item has a specific amount of arcane dust that can be extracted via disenchanting, determined by its rarity:

Common Uncommon Rare Very Rare Legendary
20-40 dust 41-200 dust 201 – 2000 dust 2001+ dust ??? dust

Enchanting Rules

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